#version 450 compatibility




layout(local_size_x = DEF_LocalSize, local_size_y = 1, local_size_z = 1) in;

layout( binding = 0, rgba8ui) uniform uimage2D Pix;

layout( binding = 1 ) uniform Buf_LoalParameter1 {
    ivec2   m_Offset;
    vec2    m_WidgetOffset;
    uint    m_EdgeColor;
    uint    m_Dir;
};









